September 18, 2006

ICT Support
  • Are virtual worlds the future of the classroom?
  • Are virtual worlds the future of the classroom? Stefanie Olsen.ZDNET. Published June 2006. Online September 2006. … Whyvillains, the residents of an online virtual world whose population of kids has grown to about 1.6 million since its inception in 1999. … Whyville's private universe is known as a multiuser virtual environment, or MUVE, a genre of software games created to inspire children to learn about math and science, among other subjects. … Learning-based virtual worlds are growing more popular in schools and among children … Harvard University's "River City" is a MUVE that involves a society in the late 1800s that's in political and environmental disrepair--kids must figure out why residents are falling ill. … Quest Atlantis, a downloadable MUVE developed at Indiana University that focuses on an ancient culture, will be introduced to 50 new classrooms, or between 10,000 to 20,000 students…

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